After playing Baldur’s Gate 3 and Divinity Original Sin 2, I’m more convinced than ever that I’ve found the best power in any RPG

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I’ve found myself in an underground prison in Divinity Original Sin 2, and one particular sight has just sent me into a frenzy. A sequence of events in Fort Joy involving a statue, a button press, and a hatch have taken me on this unexpected detour, and I have no idea what to expect . I’m greeted by a dark and dingy hallway, with cobbled, hardstone floors, spider webs decorating every corner, and rundown walls in need of repair. Either side of me are doors leading to a handful of cells, and after sending my Eternal scholar companion Fane to pick some locks with his skeletal fingers, I set about exploring.
It’s then that a sudden wave of excitement washes over me. Usually a chest, fancy piece of loot, or a particularly intriguing discovery would elicit this feeling, but right now, I’m positively pumped to see a rat scurrying in the corner. Yes, really. A rat. Why am I so jazzed about a critter being here? Well, it means I get to use my newly acquired talent, and it’s far and away the best skill in the game. In fact, it mirrors my favorite spell in Baldur’s Gate 3, and I just can’t get enough of it.
The talent in question is Pet Pal, which allows me to talk to animals. I mean, who wouldn’t want this ability? Not only does it open up a whole other side to the adventure, but it’s already presented me with a variety of surprising scenarios. After using a similar ability so much in Baldur’s Gate 3, playing Divinity Original Sin 2 has just cemented my desire to see this feature in more RPGs. Honestly, the more games that let me converse with animals, the better.
Critter communication
(Image credit: Larian Studios)
Naturally I race over to the rat as soon as I can and strike up a conversation. Just learning her name is Eddie is enough to bring a big smile to my face, but the little fellow is also pretty helpful. Eddie gives me a lock pick, or as she calls it, a

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